package common.adventurecard.strangerorplace;

import common.StrangersAndPlaces;

public class Shrine extends StrangersAndPlaces {

	/**
	 * 
	 */
	private static final long serialVersionUID = 1L;
	// The Shrine remains here for the rest of the game. If you pray...
	// 1,2:ignored, 3:gain 1 Gold, 4:gain 1 Spell, 5:gain 1 Life, 6:instant
	// teleport.
}
